Fitness Gaming

How playing the Nintendo Wii could get you fit

Fancy enjoying a Wii bit of fitness? Nintendo's Wii fit can help you do just that. Since launching in 2006, the Nintendo Wii has offered an active edge to the world of computer gaming. With players physically moving about to influence proceedings on-screen, the Wii is certainly a fun and surprisingly healthy source of entertainment. But can Wii Fit, Nintendo’s fitness-specific exercise games, really burn off the calories and make players healthier? We take a look at the potential benefits of playing the Wii Fit . Here's how the Nintendo Wii could get you fit...

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The birth of the fitness gaming phenomenon

The fitness game phenomenon did not begin in the heady days of 2006 with the advent of the Nintendo Wii. No, games designed to get players off their couches and into a more active brand of gaming had existed before then, they just didn’t reach quite the same stellar heights that the genre has since Nintendo’s little white monolith tore a massive whole in the fabric of the gaming landscape.

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The best fitness games on the market

The Nintendo Wii introduced an entirely new concept to gaming – the fitness game. By putting control of the console literally into the hands of the player, the Wii achieved a synthesis of gaming and exercise and simultaneously got swathes of people off their sofas/couches and into a new kind of gaming. In 2010 Nintendo’s rivals joined the party with Xbox Kinect and Playstation Move to kick off yet another gaming arms race. We’ve given you our low-down on the merits of the three systems and now here is the realbuzz.com guide to the current best fitness games available to help you in your decision of which system to buy.

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The best video game system for fitness

The world of motion controlled gaming used to be simple. If you wanted to flap your arms around pursuit of an illusive virtual tennis ball you bought a Wii. Indeed, the Wii stood for four years as the only available gaming system to offer an entirely motion based gaming experience. In 2010 that changed. Nintendo’s two heavy weight rivals, clearly envious of the huge success achieved by the Wii in this previously niche market, launched their own form of motion controlled hardware in Kinect and Move.

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